Wow - I just found a chart, that I wish I had found before doing the SW conversions of the Nyaat PCs. It is from 2nd Edition I think. It is the DM sheet with little notes inc Flaws - which now equate well to Hindrances.
Here are some of the things from the list. Should I add/modify to squeeze these in. I am thinking with Hindrances to just add them. Please comment of you PC appears below:
Bush Stalker: Deep sleeper (Don't think this came over to 3E conversion and therefore SW, but there is a Hindrance for this); Unlucky (same as Hvy Sleeper); Needs to eat x2 (for a wemic!) (Again, no conversion, but this would make an easy Hindrance); Iron Will (I think is covered); Intimidation (Definitely has ranks in this :)).
Laiin: No disadvantages ;); Ambidextrous (check); Keen Eyesight (I guess he has ranks in Notice); Animal Empathy (gone is the animal-side of ranger for the 2 wpn focus); Quickness (I am sure we Edges covering this too :)).
VaKem: Bruise easily (I believe there is a thin-skinned Hindrance); Inherent Immunity - Poison (Edge for bonus?)
Vision Seeker: Phobia - Heights (Done that :)); Phobia - Drowning (easy to add Hindrance); Direction Sense?
Wind Chaser: Phobia - Undead (I think we have a diff take on this)
So how do players feel about adding any missing Hindrances in?
Also, I think Wind Chaser and Bush Stalker have no Ranks in Eating skill, whilst Vision Seeker does. This was a 2E NWP and 3E House ruled skill made specifically to suit wemics and tribal hunters. Do you want to drop a die in a skill to get some in Eating? Basically allows you to gorge when food is available to hold off starvation for days. Success = 1 day + 1 day per Raise.
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