Just a quick note on my latest take on composite bows (as many M1's PCs have them). Tonight I had a major rethink on these and came up with what i think are some cool conversion rules. (So some of your PCs' bow stats WILL have changed. Initially I just rolled for a magic bow to replace 'mighty' composite bows - those that allowed a degree of extra Strength damage).
Composite bows: gain AP (armor penetration) 1
Mighty Composite bows: damage was changed to Str+d6 damage (instead of flat 2d6). Also each is given a Strength die rating. Like other ranged (and melee) weapons if the bowman has a lower strength than this rating then they shoot at a penalty. This strength rating is also the max damage that can be applied. So a Mighty Comp Bow (Str d8) can do up to a d8 (for Strength) +d6 damage. This way they can easily be combined with magic properties too. Mighty comp bows still gain the AP 1 too.
Conversions of Mighty
DND | SW |
---|---|
+1 Str | d6 Str |
+2 Str | d8 Str |
+3 Str | d10 Str |
Hope this sounds OK. Gives Composite bows a place in SW. (Should I add this to the House Rules page on ConnorsCampaigns)?
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